package ricky.loader.protocol.da
{
	import flash.display.BitmapData;

	public class DaTextureConfig
	{
		public function DaTextureConfig()
		{
		}
		
		public var textureName:String;
		
		public var type:String;
		
		/**
		 * 材质的帧行数
		 * 
		 */
		public var row:int;
		
		/**
		 * 材质bitmapdata数据
		 */
		public var data:BitmapData;
	}
}